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[dead] Flyff Character Simulator for v15-ish (1.18.06)

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[dead] Flyff Character Simulator for v15-ish (1.18.06)

Postby herki_sama » Thu Dec 18, 2008 10:36 am

GO HERE NOW!

Hi there,

since Jon published his source code, I started working on it. As he kindly warned - it is a big mess and will take some time till I get used to it.
This thread will keep you updated how far I have gotten with updating his program to our new version 12. And now, with a few bits of v13. And now, with a few bits of v14. And v15.

Changes in the current version in bold.

done:
* included v12 mobs
* included hat/gaunt/boot awakening
* included 3% cards
* included stat-pet awakening
* included Blessing of Goddess for the whole CS set
* included weapon/shield piercings
* included Lord Set and Event Buff items
* new codes are in, the old ones should still work
* fixed a bug when you loaded a new code and then loaded an old one
* removed the web link for now
* added flying mobs
* removed unaccesable Dekane mobs
* added beta-pvp-asal for BPs
* fixed awakening on helmet/gaunts/boots
* Layout/functions like kas suggested, or at least close
* save to/load from file
* Splashscreen, cause it always took forever to load
* fixed save/load ._.
* PvP Spirit Bomb
* New piccies :D
* HoP (or Penya Strike if you want it) (v1.17.13 ignored the upgrade of your yoyo, redownload it if you got that one)
* Link - now available with linkers - needs more research though
* One-Click-Buffs
* "max skills" button
* CS Pet Awakening (since some versions have the scroll)
* minor fixes
* Pet leveling estimation thingy for Sanryu
* Red Meteo / CW respect their elements correctly
* v13: Elements up to +20.
* v13: Coral Island mobs.
* fix: Crit/Speed awakens.
* fix: one slot for CS pets.
* v14: new mobs.
* v14: new weapons.
* fix: hopefully the set issue in .22.
* fix: Ancient 2h Axe, Ancient Bow.
* fix: Empower Weapon work with offhand weapons now.
* added: Manual bonus stats
* fix: 3rd piercing card slot not working properly.
* added: v15 mobs.
* added: v15 weapons.
* added: v15 armor.
* fix: Block/Defense formulas according to adfa222.
* fix: Had some debug info on the manual bonus page.
* fix: Not enough base stat points for 122+ heroes.
* fix: Monsters can do damage again.
* fix: Evasion/Hitrate/Exp should be working better now.
* fix: Cloak of the Dragon should work now (as well as the giftbox one).
* fix: You should be able to save the cloaks and manual boni up to ~1000 now.
* fix: New, improved melee damage formula thanks to adfa222.
* fix: Bloody Knuckle gives damage again.
* fix: New Damage per Second routine, based on the new damage formula.
* fix: As well as for the critical hits - should be more accurate now. Hopefully.
* fix: Maximum and minimum evasion should be fixed too.
* added: Skills. Yes, you heard right. Might be buggy at some points, especially magic skills or with % atk items.
* fix: Some damage routines reworked to be more accurate.




known bugs/issues:
* The manual bonus stats only support small values (< ~1000) for saving
* The manual bonus page is messy. Duely noted.
* Loading old codes might result in errors, since I didn't update the loading routine.
* Coral Mobs don't have a ticket thingy like Azria.
* Missing a bunch of v13 content.
* Missing a bunch of v14 content.
* Flame Arrow wrongly requires level 3 Arrow Rain
* Ele masteries are at 65, not at 70 as they should be
* Doesn't check stat pet rank for awakening
* Some overlapping texts
* Damage Taken still needs more research.
* v15 jewel sets are missing. I know.
* Displayed attack is broken. I'll fix that at some point.



Requires Microsoft's .net Framework. Get it HERE. Or if you're on Vista 64bit get this one: LINK

Get the current version:
here (SourceForge), sticking to that for now.
Also feel free to use that little "Donate" button. :/wink:

If you want to join forces and activly develop, PM me with your SF username that I can add you.

ATTENTION: Since I have heard of Trojans/Keyloggers camouflaged as the CharSim, here is the MD5-hash to verify you got a clean version:
Code: Select all
v1.18.04 d94617868acb43ca376b1e0573fbd6ad (zip) / 81ddfacc84b1eceddd3df56ade9d21f7 (exe)
v1.18.03: d5adb5ba9594990c5d6f96e837e43f70 (zip) / f50ea53b76b0b70d1245eddd674cccb1 (exe)
v1.18.02: df73504947713b885ef1025189307dbc (zip) / 909de2be8da4112ea9387538fadc7f45 (exe)
v1.18.01: 40a40f819ad5f65acbd6336627e9e1b9 (zip) / 1c599a9ad8840dda357a753686ee50ad (exe)
v1.18.00: d7ce411ee2d2e1c6c98047467bab11e1 (zip) / 18a227c61434233edb183c434f4b7fcd (exe)
v1.17.25: b751b69725c4aa7b2476c1820939a7fa (zip) / 8226fbc06a534dbcf720ee6b84334577 (exe)
v1.17.24: 3414273f01ed13e2aaec007c3b373236 (zip) / 27dbbada4bcd88bdce59150251b39864 (exe)
v1.17.23: b4d503694d72d518cb9291ae1a7bc3d5
v1.17.22: ce36b7949255b3e39b2ee9d7f10878ab
v1.17.21: ed129e208db1a40303248c19a5d1dde0
v1.17.20: dda7f52dccc9445ccfa8c124267f6a94
v1.17.19: 1cba7044a915a515c426075a7c069851

You can check it with this program for example.


here (.zip) (v1.17.24), SarisaIris' mirror,
here (.zip) (v1.18.02), kindly provided by flipp
here (.zip) (v1.18.02), provided by onlinewelten (German fansite)
here (.exe) or here (.zip) (v1.18.05), kindly provided by legrandln or
here (.exe) (v1.17.19), on FileFront.

Also if you want the source code, since the VB.net version is discontinued, get it here (v1.17.19), the updated frmSim.vb for v1.17.21 or the .diff file.
.diff file 1.17.19 to 1.17.20

* SarisaIris' and legrandln mirrors removed.

There will be no online version for now, since I lack the hoster and the experience in asp. If you want to program/host the online version, PM me!

For a better overview, you can use the bug/feature request tracker at sourceforge. I don't have to browse through all the thread and won't miss those issues as easily as before.
Bug Tracker
Feature Request Tracker

last update: June 30 / 10:30 PM UTC+1 (v1.18.06)
Last edited by herki_sama on Mon Sep 07, 2009 4:06 am, edited 72 times in total.
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Re: [in progress] Jon's Character Simulator - Version 12 Project

Postby sirgimpsalot » Thu Dec 18, 2008 10:45 am

Omg so awesome that someone is working with this to update it. I use this thing daily to play with builds and stuff before I use restats/reskills/buy gear/whatever. Can't wait to see when its all updated for v12 :)

By the way, my mains old code, uGTc------b8-2AJ8j0AhEj0E8QEFF0---------b62v9OHt2-------v----1Ct3-------v12-------8AhEaLvr12vaLw6jJroAQj4-I44yrMrh8QxoM--81------E4--j8qg-- worked flawlessly as far as i can tell :)
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Re: [in progress] Jon's Character Simulator - Version 12 Project

Postby herki_sama » Thu Dec 18, 2008 11:22 am

iwontbuffu wrote:Omg so awesome that someone is working with this to update it. I use this thing daily to play with builds and stuff before I use restats/reskills/buy gear/whatever. Can't wait to see when its all updated for v12 :)

By the way, my mains old code, uGTc------b8-2AJ8j0AhEj0E8QEFF0---------b62v9OHt2-------v----1Ct3-------v12-------8AhEaLvr12vaLw6jJroAQj4-I44yrMrh8QxoM--81------E4--j8qg-- worked flawlessly as far as i can tell :)


I'm updating mainly for selfish reasons, cause I want to play around too :P
And let me tell you, your code might still work, but sooner or later it won't (although I'm trying to get some compatibility in there), for example thanks to the introduction of the 3% cards all the %s on your suits will get downgraded by a level (4%->3%, 7%->4%); and then there's the awakening - which I'm currently working on. Until the complete re-write things will be quite messy, but as soon as I am done including the v12 changes, I'll start over again from scratch, trying to do it a more efficient way. Which will take some time. Depending on how well things will work out, expect the final version some time next week.
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Re: [in progress] Jon's Character Simulator - Version 12 Project

Postby sirgimpsalot » Thu Dec 18, 2008 11:27 am

Sounds great. Can't wait to have another tool in my arsenal of -I dont want to restat or reskill or put points on that skill if its going to suck in the end-, lol.


I probably would have tried to get the code and re-write it myself, but I don't have the knowledge in any real programming language. HTML, some Javascript, yes, but not real programming. That was proven when I failed out of college after a semester because I was in a programming major and failed the Intro to Visual Basic class :)
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Re: [in progress] Jon's Character Simulator - Version 12 Project

Postby ollin » Thu Dec 18, 2008 11:34 am

Yay! Just yay!
You should know this already...
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Re: [in progress] Jon's Character Simulator - Version 12 Project

Postby ChriSter » Thu Dec 18, 2008 11:44 am

You'll also try to make it for AoE'ers and 1vs1'ers or will it stay at 1vs1'ers?
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Re: [in progress] Jon's Character Simulator - Version 12 Project

Postby gogoranger » Thu Dec 18, 2008 12:07 pm

Wow, nice: Keep up the good work.
^^
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Re: [in progress] Jon's Character Simulator - Version 12 Project

Postby herki_sama » Thu Dec 18, 2008 12:21 pm

_christer wrote:You'll also try to make it for AoE'ers and 1vs1'ers or will it stay at 1vs1'ers?


AoE brings a lot of variability into play, for example the amount you can tank depends on your blockrate, on your defense, on the spawn, on your stun-chance, on your supporter's heal level and INT. It'll get quite complicated to respect all that; let alone the skill damage, which is still a mystery.
So AoE'ing might be in in the far future, but don't expect it any time soon, since that is a huge amount of work.

Also Hat/Gaunt/Boot awakens are in, your character code doesn't save those yet though. I'll work on the codes when the rest is done.
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Re: [in progress] Jon's Character Simulator - Version 12 Project

Postby ChriSter » Thu Dec 18, 2008 1:52 pm

Ah well, I asked it atleast.
Good luck with coding all those stuff ^^.
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Re: [in progress] Jon's Character Simulator - Version 12 Project

Postby rbardy » Thu Dec 18, 2008 2:06 pm

A few questions.
Where can i find the source code and the code is in ASP.NET?

I want the formulas and try to make a desktop version with a better layout. :wink:
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Re: [in progress] Jon's Character Simulator - Version 12 Project

Postby Sanryu_ » Thu Dec 18, 2008 3:07 pm

herki84 wrote:
_christer wrote:You'll also try to make it for AoE'ers and 1vs1'ers or will it stay at 1vs1'ers?


AoE brings a lot of variability into play, for example the amount you can tank depends on your blockrate, on your defense, on the spawn, on your stun-chance, on your supporter's heal level and INT. It'll get quite complicated to respect all that; let alone the skill damage, which is still a mystery.
So AoE'ing might be in in the far future, but don't expect it any time soon, since that is a huge amount of work.

Also Hat/Gaunt/Boot awakens are in, your character code doesn't save those yet though. I'll work on the codes when the rest is done.


Maybe you can make an input field: mobs per aoe

rbardy you can find it here viewtopic.php?f=12&t=2646426
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Re: [in progress] Jon's Character Simulator - Version 12 Project

Postby darkknightizlude » Thu Dec 18, 2008 3:11 pm

dw i already pmed him the zip file.
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Re: [in progress] Jon's Character Simulator - Version 12 Project

Postby Sanryu_ » Thu Dec 18, 2008 3:17 pm

What programming language is it? :>
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Re: [in progress] Jon's Character Simulator - Version 12 Project

Postby rbardy » Thu Dec 18, 2008 5:31 pm

sanryu222 wrote:What programming language is it? :>

The core is in Visual Basic.

That will make my job WAY easier :mrgreen: , I was fearing for a C# code.
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Re: [in progress] Jon's Character Simulator - Version 12 Project

Postby o3okevin » Thu Dec 18, 2008 5:37 pm

i wish -everyone- luck in making this simulator awesome to the extent where everybody blows up.
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Re: [in progress] Jon's Character Simulator - Version 12 Project

Postby herki_sama » Thu Dec 18, 2008 9:47 pm

rbardy wrote:
sanryu222 wrote:What programming language is it? :>

The core is in Visual Basic.

That will make my job WAY easier :mrgreen: , I was fearing for a C# code.

VB.net actually, makes quite a huge difference compared to VB6 and earlier. I'm also happy it is not C#, but for completely different reasons. With VB I can do some quick'n'dirty hacks to get the new stuff in, while the same thing in C# would be quite some more work; especially with a messy code like that.
I have already decided what to use for the complete rewrite - good old fashioned C++: A lot faster, and a lot more structured for a big project like this. All the code slammed into one file like it is now - ugh :roll:

sanryu222 wrote:Maybe you can make an input field: mobs per aoe

That I could.
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Re: [in progress] Jon's Character Simulator - Version 12 Project

Postby rbardy » Fri Dec 19, 2008 4:03 am

The difference isn't THAT much between vb and vb.net (at least in the syntax), and I knew it was vb.net, that is why i compared to C# ("C++.net" :roll: ) i just didn't typed the .net :wink:


And yeah VB code is way more friendly and ... i develop in VB here at work, so im more used to it, i don't make a program in C# have like ... 3 years.
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Re: [in progress] Jon's Character Simulator - Version 12 Project

Postby legrandln » Fri Dec 19, 2008 5:16 am

Thanks a million for working on this, the gf will be ecstatic. I'll mirror it for you here, with no popups or wait times :P:

FLYFF V12 Character Simulator

Let's see how many downloads this thing gets:
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Re: [in progress] Jon's Character Simulator - Version 12 Project

Postby herki_sama » Fri Dec 19, 2008 10:09 am

Piercings are in :mrgreen:

Now those were the major parts, simulating your v12 character should work better now.

And rbardy, VB.net und VB6 have quite a bunch of differences. First off, .net is a lot slower here (the developing environment), and I'm missing controlelement-arrays (like lstComboBox(i).text in a loop). Oh wells, it's only till I finished messing with Jon's code. Then I can go with a cleaner, faster language - C++. But my plans for the future are pretty ambitious in any case :)
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Re: [in progress] Jon's Character Simulator - Version 12 Project

Postby legrandln » Sat Dec 20, 2008 1:26 pm

I've updated my mirror to the version that has piercings but it still says 1.17.03. Did you not update that version info in the program? Perhaps you could pm me when you do an update so I can keep my mirror current as well?

Thanks.
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Re: [in progress] Jon's Character Simulator - Version 12 Project

Postby irscotty » Sun Dec 21, 2008 8:40 am

Nice nice, been wanting an updated version of this. lol
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Re: [in progress] Jon's Character Simulator - Version 12 Project

Postby tazhatewater » Sun Dec 21, 2008 9:29 am

Missing 1 add on needed to run this program. We need .Net Framework v2.0.50727 I don't have atm and need to look this up assuming it is freeware.

Edit. Microsoft does offer this free. I just have updates on manual so my pc is outdated there.
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Re: [in progress] Jon's Character Simulator - Version 12 Project

Postby gengen » Sun Dec 21, 2008 9:32 am

Due to my severe lack of programming language knowledge, all I can offer is my good wishes. :3

I hope it all goes well! <3
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Re: [in progress] Jon's Character Simulator - Version 12 Project

Postby tazhatewater » Sun Dec 21, 2008 10:04 am

gengen wrote:Due to my severe lack of programming language knowledge, all I can offer is my good wishes. :3

I hope it all goes well! <3


Don't need to know anything about programming for this toy. I just tried it out with my 120 RM stats to my best knowledge, w/o logging in. It can benefit any very well if we want a fast 1v1 killing machine. Crazy told me 39 stamina rest strength. Sticks to my cap asuras and aoe after I read the exp per solo :shock: Luckily I can tank the whole room if it weren't for the mob pull point I could aoe it all. Still takes I think about 90% of the room.
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Re: [in progress] Jon's Character Simulator - Version 12 Project

Postby mrjoneleth » Sun Dec 21, 2008 10:44 am

Glad to see you picked it up! Looks like you got a good start and have a good grasp on how the pieces fit together. I did notice you removed the ability to resize the window. :P

When you get further down the line, don't be worried about changing it to "herki's character simuluator" or whatever, you will have earned it. If you get stuck on anything let me know (aim:mindrevelation) and if I can help then I will.

EDIT: Yeah, it's only in VB because VB is really fast for hacking something together (I consider it the pure duck tape and cardboard solution to any programming problem). I am sad that I won't see it as a web app anymore.

I'll keep an eye out, when you have a non-beta release I'm gonna take down my site and just put a re-direct to this thread. :D
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