Awakening System(now with images)

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Awakening System(now with images)

Postby 1m4g1n3 » Tue Nov 03, 2009 8:21 am

The new v14 "safe" upgrading system makes it easier on the clicking (less worries about Carpal Tunnel Syndrome?) which I really liked. So I was thinking that the same repetitiveness could be eased in awakening, but in particular for those items in which a Scroll of Reversion would be needed. Meaning spam awakening noob stuff would work as it does now just as there is also the option of not using the "safe upgrading".

So you get 10 slots just like in upgrading. You would only need 1 of what you want to awaken and 10 awakening scrolls.
The awakening begins and the outcomes are seen on the right hand side. If you don't see an awakening that you like you simply press reset and fork over 10 Reversion scrolls. Now lets say there is an awakening that you like.
So the question: Which slot is this desired awakening in?
~lets say its the 4th, then after hitting "Accept" you would only need to "pay up" 3 reversion scrolls and 400k, because the 4th reversion would not be used up. Obviously this is only for this set of 10 awakenings, you may have used up Reversion scrolls and penya in previous set(s).

This was just an idea that may be liked. Hope it was explained well and I wish there could have been an image to go along with this.

EDIT: I am not suggesting that I would like 10 slots of possible awakenings added to weapons and shields, I meant it for the awakening process itself. I added some pictures hopefully they show. Also set up a system for the spam awakening referred to as "Regular Awakening".

1)_This is to be used for "valuable" items(weapons,armors,shields) in which normally you use a scroll of reversion.
Image

2)_This one is for the regular awakenings of items, which are usually not as valuable.
Image
Last edited by 1m4g1n3 on Sat Nov 07, 2009 7:06 am, edited 1 time in total.
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Re: Awakening System

Postby hwoodbury » Wed Nov 04, 2009 7:34 pm

I like this lots. I can't wait!
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Re: Awakening System

Postby val_is_posting » Thu Nov 05, 2009 1:45 pm

Sounds nice, but probably too complicated to be implemented, knowing Aeonsoft and that :c.
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Re: Awakening System

Postby chen_yakumo » Thu Nov 05, 2009 1:50 pm

Sorry but that would break the game horribly, if I understood.
For example a Blade with +50% or greater critrate and Str,
Or BP's/Psys/Eles etc with +100 or more INT/STA/STR etc on just one Armor peice or weapon.
Unless I misread, and you can only keep one, but still then it opens up the +22's and +28 Stat awakes much easier
for those who are ridiculously rich.
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Re: Awakening System(now with images)

Postby 1m4g1n3 » Sat Nov 07, 2009 7:11 am

Yea I think you misunderstood chen, but the part about making awesome awakenings more likely I'm not sure. I mean if its based off the regular chances, does a 10 slot system alter that?
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