content

Forums

Magician Guide - [Quest, Weapons, Armor, Skills]

-Magic? Spells? Piece of cake.

Magician Guide - [Quest, Weapons, Armor, Skills]

Postby zando » Fri Oct 06, 2006 6:26 pm

Magician

Image

Contents

  1. Introduction - (S1)
  2. Magician Builds - (S2)
  3. Magician Quest - (S3)
  4. Elements - (S4)
  5. Magician Skills - (S5)
    • Mental Spells
    • Fire Spells
    • Wind Spells
    • Earth Spells
    • Lightning Spells
    • Water Spells
    • Skill Tree
  6. Magician Armor & Weapons - (S6)
    • Magician Set Armor (Greens)
    • Magician Rare Weapons (Greens)
    • Magician Special Weapons (Browns)
  7. Magician Pictures - (S7)
  8. Conclusion - (S8)

Introduction - (S1)

As a Magician you will be able to cast high damaging spells from a distance. As you progress in level you will learn more powerful spells. However, Magicians tend to have a lower defence rate than most other classes and casting spells is slow.

Magicians use two different types of weapons, the staff or the wand. The staff is a two handed weapon which will make your spells more powerful than if you cast using a wand. The wand is a one handed weapon; your damage will be slightly less than if you were to use a staff, however, you are able to equip a shield together with your wand, boosting your defence rate.

Magician Builds - (S2)

As you lvl up you will receive two points to distribute amoung your attributes: STR (strength), STA (stamina), DEX (dexterity) and INT (Intelligence). If you are going Magician it is advisable that you do not put any points into STR or DEX. The two attributes that you will need to focus on as a Magician is STA and INT.

So, how much STA and how much INT should you have? Well I reccomend that once you become a Magician, you also know what you want to become at level 60. Either a Psykeeper or an Elementor. What you want to become at level 60 will ultimately determine your build.

I will also say that there is no 'perfect' or 'best' build. Every build has their advantages and disadvantages, so no need to follow someone elses build or do what someone else thinks.

I highly reccomend that you research what you are going to become at level 60. Put some research into Elementors or Psykeepers, learn the different builds for each and figure out what will work best for you.

If you make a mistake with your build you can always buy a restat, which will allow you to re-distribute your points. They cost about $20 from the cash shop or what is likely to be some hugely over inflated price in game. There is no skill or stat reset when you complete your second job change quest.

So, put some research into your desired class, figuer out what type of build you want for your second class job, and start placing the appropriate points into each attribute.

Magician Quest - (S3)

So, you've finally made it to lvl 15? Well follow these steps to become a magician.

Image

Firstly you need to talk to [Magician Drillmaster] Wingyei, who is located in North Saintmorning.
To get to Saintmorning you will need to Trade with [Magic] Marche who is located in East flaris. Double click on the Saintmorning Blinkwing to teleport to Saintmorning. You must purchase a Saintmorning Blinkwing. While you are buying this, I suggest you purchase 1 Flaris Blinkwing and 2 Saintmorning Blinkwings, for later on in the quest.

Image

Image

And so starts your first Mission of this quest. She will tell you that you have 7 minutes to kill 15 Captain Aibatts and 10 Small Burudengs. However, you are only required to kill the Captain Aibatts, so do not worry about the Burudengs. So use the Flaris blinkwing, which you (hopefully) purchased earlier and go north of Flaris town and kill the required monsters.

Image

Once they are dead, blink to Saintmorning and talk to [Magician Drillmaster] Wingyei. Now you will begin the second part of your quest. So [Magician Drillmaster] Wingyei will tell you that you need to collect:

Image 10 Twinklestones from all types of Aibatts.

You are told to collect twinklestones, chumpims and slain, however, you are only required to collect the twinklestones. This can be the most tedious part of the quest as twinklestones do not drop from aibatts frequently for you at this level. However, despite the difficulty you may face, I encourage you to keep at it, they will all eventually drop for you. Once you have collected the required Monster Drops take them to [Magician Master] Hee.

Image

You will now be required to find:

Image 1 Book of Technique.

The book of Technique will randomly spawn on three islands at the River Weeping.

Image

Once you have collected the Book of Technique you will need to take it to [High-Dwarpet] Hastan.

Image

After talking to [High-Dwarpet] Hastan you will now need to kill the level 15 Un-elemented Monster Seido, who has 2578 Health Points and is located by the Great Tree in the South East of Saintmorning town.

Image

Once you have killed Seido go talk to [Magician Instructor]Lopaze, who is next to [Magician Drillmaster] Wingyei.

Image

Once you have talked with [Magician Instructor] Lopaze you have now finished the quest. You are now a Magician! Congratulations! ^_^

Elements - (S4)

In Flyff there a total of 5 Elements:

  • Image - Fire
  • Image - Wind
  • Image - Earth
  • Image - Electric
  • Image - Water
Certain Elements are stronger against some elements, however, will be weaker against other elements.

Basically:
Fire is strong against Wind
Wind is strong against Earth
Earth is strong against Electric
Electric is strong against Water
Water is strong against Fire

Therefore:
Fire is weak against Water
Wind is weak against Fire
Earth is weak against Wind
Electric is weak against Earth
Water is weak against Electric

This forms a basic cycle:

Image

As such it is advisable that you use the stronger element when fighting a monster and avoid using the weaker element.

Magician Skills - (S5)

As your Magician grows in level, you will recieve more and more skills. All of the Magician spells are gained by level 30 and are able to be cast with either a wand or staff. Spells become more powerful as they increase in level.

Mental Spells

Image - Mental Strike
Required Charecter Level is 15
This is the first spell you recieve. It is a basic un-elemented attack.

Image - Blink Pool
Required Charecter level is 30. Required to have Mental Strike at level 3.
This spell allows you to teleport your mage within a certain distance. As the spell level increases, so does the range.

Fire Spells

Image - Flame Ball
Required Charecter level is 18. Required to have Mental Strike at level 3.
This is your first basic fire spell.

Image - Flame Geyser
Required Charecter level is 25. Required to have Fire Boomerang at level 5.
This is your second fire spell. It is a weak fire spell that also has a weak damage over time (DOT) effect.

Image - Fire Strike
Required Charecter level is 30. Required to have Hot Air at level 7.
This is your final Fire spell. It is a strong fire spell, which will also increase the damage of any other successive wind spells.

Wind Spells

Image - Swordwind
Required Charecter level is 20. Required to have level 5 Mental Strike.
This is your first wind spells that will cause basic wind damage.

Image - Strongwind
Required Charecter level is 25. Required to have level 5 Sword Wind.
With Intermediate wind damage this spell will also knockback the targeted enemy.

Image - Wind Cutter
Required Charecter level is 30. Required to have level 7 Strongwind.
A powerfull attack causing advanced wind damage.

Earth Spells

Image - Stone Spike
Required Charecter level is 18. Required to have level 5 Mental Strike.
Inflicts basic earth damage. Also chance of stunning opponent.

Image - Rock Crash
Required charecter level is 25. Required level 5 Spike Stone.
Second Earth spell that inflicts more damage than the first.

Image - Rooting
Give a low chance of rooting an enemy to the spot, hence making them unable to move for a short period of time. As the spell level increase the probability of rooting the enemy increases.

Lightning Spells

Image - Static Ball
Required Charecter level of 18. Required Mental Strike of level 5.
Is simply the basic beginning lightning spell.

Image - Lightning Ram
Required Charecter level of 25. Required Lightning Ball of level 5.
Second lightning spell, which inflicts more damage than the first.

Image - Lightning Shock
Required Charecter level of 30. Required Lightning Palm of level 7.
Final Lightning spell, which causes advaned lightning damage.

Water Spells

Image - Ice Missile
Required Charecter is level 20. Requires Mental Strike to be level 3.
Deals basic water Damage.

Image - Water Ball
Required Charecter is level 25. Requires Ice Missile to be level 5.
Deals medium water damage. At certain levels the number of water balls simultaneously shot will increase.

Image - Water Well
Required Charecter is level 30. Requires Water Ball to be level 7.
Inflicts a strong damaging water spell. Will also increase the damage of any successive Eletric spells.

Skill Tree

Here is a basic Skill Tree of all the Magician's spells.

Image

Magician Armor & Weapons - (S6)

Magician Set Armor (Greens)

Niz Set (Level 15 Female)

Niz set can be worn by Female Magicians from level 15. The set's bonuses are:
2/4 Set: Defence Rate + 14 and INT + 3
3/4 Set: Defence Rate + 32, INT + 3 and MP + 10%
4/4 Set: Defence Rate + 32, INT + 3, MP + 10% and HP + 10%

Image - Niz Helmet
Defence Rate: 39~40

Image - Niz Suit
Defence Rate: 98~100

Image - Niz Gauntlets
Defence Rate: 64~66

Image - Niz Boots
Defence Rate: 49~51

Merr Set (Level 30 Female)

Merr Set is the set that can be worn from level 30 by Female Magicians. The set's bonuses are as follow:
2/4 Set: Defence Rate + 17 and INT + 5
3/4 Set: Defence Rate + 44, INT + 5 and HP +10%
4/4 Set: Defence Rate + 44, INT + 5, HP +10% and Decrease MP Consumption by 10%

Image - Merr Helmet
Defence Rate: 66~69

Image - Merr Suit
Defence Rate: 168~170

Image - Merr Gauntlets
Defence Rate: 109~111

Image - Merr Boots
Defence Rate: 84~85

Misty Set (Level 45 Female)

Misty Set is the set that can be worn from level 45 by Female Magicians. The set's bonuses are as follow:
2/4 Set: Defence Rate + 18 and HP + 10%
3/4 Set: Defence Rate + 37, HP +10% and Decrease MP Consumption by 15%
4/4 Set: Defence Rate + 37, HP + 10%, Decrease MP Consumption by 15% and Cast Speed + 10%

Image - Misty Helmet
Defence Rate: 106~108

Image - Misty Suit
Defence Rate: 266~269

Image - Misty Gauntlets
Defence Rate: 172~175

Image - Misty Boots
Defence Rate: 133~135

Anoos Set (Level 60 Female)

Anoos Set is the set that can be worn from level 60 by Female Magicians. The set's bonus are as follow:
2/4 Set: Defence Rate + 18
3/4 Set: Defence Rate + 40 and Decrease MP Consumption by 13%
4/4 Set: Defence Rate + 40, Decrease MP Consumption by 13% and INT + 10

Image - Anoos Helmet
Defence Rate: 137~138

Image - Anoos Suit
Defence Rate: 343~346

Image - Anoos Gauntlets
Defence Rate: 223~226

Image - Anoos Boots
Defence Rate: 171~173


Seer Set (Level 15 Male)

Seer set can be worn by Male Magicians from level 15. The set's bonuses are:
2/4 Set: Defence Rate + 14 and INT + 3
3/4 Set: Defence Rate + 32, INT + 3 and MP + 10%
4/4 Set: Defence Rate + 32, INT + 3, MP + 10% and HP + 10%

Image - Seer Helmet
Defence Rate: 39~40

Image - Seer Suit
Defence Rate: 98~100

Image - Seer Gauntlets
Defence Rate: 64~66

Image - Seer Boots
Defence Rate: 49~51

Sorain Set (Level 30 Male)

Sorain Set is the set that can be worn from level 30 by Male Magicians. The set's bonuses are as follow:
2/4 Set: Defence Rate + 17 and INT + 5
3/4 Set: Defence Rate + 44, INT + 5 and HP +10%
4/4 Set: Defence Rate + 44, INT + 5, HP +10% and Decrease MP Consumption by 10%

Image - Sorain Helmet
Defence Rate: 66~69

Image - Sorain Suit
Defence Rate: 168~170

Image - Sorain Gauntlets
Defence Rate: 109~111

Image - Sorain Boots
Defence Rate: 84~85

Teba Set (Level 45 Male)

Teba Set is the set that can be worn from level 45 by Male Magicians. The set's bonuses are as follow:
2/4 Set: Defence Rate + 18 and HP + 10%
3/4 Set: Defence Rate + 37, HP +10% and Decrease MP Consumption by 15%
4/4 Set: Defence Rate + 37, HP + 10%, Decrease MP Consumption by 15% and Cast Speed + 10%

Image - Teba Helmet
Defence Rate: 106~108

Image - Teba Suit
Defence Rate: 266~269

Image - Teba Gauntlets
Defence Rate: 172~175

Image - Teba Boots
Defence Rate: 133~135

Ahes Set (Level 60 Male)

Ahes Set is the set that can be worn from level 60 by Male Magicians. The set's bonus are as follow:
2/4 Set: Defence Rate + 18
3/4 Set: Defence Rate + 40 and Decrease MP Consumption by 13%
4/4 Set: Defence Rate + 40, Decrease MP Consumption by 13% and INT + 10

Image - Ahes Helmet
Defence Rate: 137~138

Image - Ahes Suit
Defence Rate: 343~346

Image - Ahes Gauntlets
Defence Rate: 223~226

Image - Ahes Boots
Defence Rate: 171~173

Magician Rare Weapons (Greens)

Staff

Image - Staff of Luena Lab
Required Level: 15
Attack Rate: 65~68
INT + 3
Mastery Wind + 5%

Image - Flaming Stick
Required Level: 30
Attack Rate: 110~113
INT + 4
Mastery Fire + 5%

Image - Stick of Vel Parpone
Required Level: 45
Attack Rate: 164~167
Decrease Rate of MP Consumption + 10%
Decrease Rate of Magic Motion Time + 10%

Wands

Image - Lightnened Wand
Required Level: 15
Attack Rate: 69~71
INT + 2
Mastery Electricity + 10%

Image - Wand of Earthquake
Required Level: 30
Attack Rate: 114~116
INT + 3
Decrease Rate of Magic Motion Time + 5%

Image - Branch of Rhsis
Required Level : 45
Attack Rate:169~171
INT + 4
Mastery Fire + 10%

Magician Special Weapons (Browns)

Staff

Image - Shuprim Staff
Required Level: 11
Attack Rate: 27~29
INT + 1
Hit Rate + 20%

Image - Vega Staff
Required Level: 18
Attack Rate: 40~42
Hit Rate + 20%

Image - Papanew Staff
Required Level: 24
Attack Rate: 52~54
INT + 2

Image - Pinsi Staff
Required Level: 34
Attack Rate: 80~82
INT + 2
Max MP + 20

Image - Leafgale Staff
Required Level: 39
Attack Rate: 90~92
INT + 3

Image - Flam Staff
Required Level: 45
Attack Rate: 130~132
INT + 2
Hit Rate + 20%

Image - Sege Staff
Required Level: 57
Attack Rate: 162~164
INT + 3
Hit Rate + 20%

Wands

Image - Nefume Wand
Required Level: 11
Attack Rate: 27~29
INT + 1

Image - Dia Wand
Required Level: 18
Attack Rate: 40~42

Image - Dazzle Wand
Required Level: 24
Attack Rate: 52~54
INT + 2

Image - Peny Wand
Required Level: 34
Attack Rate: 80~82
INT + 2

Image - Fire Wand
Required Level: 45
Attack Rate: 130~132
INT + 2

Image - Rune Wand
Required Level: 57
Attack Rate: 162~164
INT + 3

Magician Pictures - (S7)

Here are the different sets of clothing you can wear as a magician (click to enlarge).

Image Image

Image Image

Image Image

Image Image
Last edited by patangua on Thu Mar 13, 2008 5:16 am, edited 10 times in total.
Reason: Updated by Pata 13 March 2008
User avatar
zando
Laggy Lawolf
Laggy Lawolf
 
Posts: 255
Joined: Sun Nov 06, 2005 3:53 am
Location: Sydney

Re: Magician Guide - [Quest, Weapons, Armor, Skills]

Postby huyiou » Tue Jun 17, 2008 6:39 am

mage are cute ^.^
User avatar
huyiou
Bangarang Bang
Bangarang Bang
 
Posts: 384
Joined: Sun May 13, 2007 3:50 am

Re: Magician Guide - [Quest, Weapons, Armor, Skills]

Postby tegu_nova » Mon Jun 23, 2008 10:26 pm

where is a Staff of Luena Lab located plz help??
Image

To be forgotten is worse then death!
User avatar
tegu_nova
Apprentice Aibatt
Apprentice Aibatt
 
Posts: 9
Joined: Fri Jun 20, 2008 3:26 pm
Location: FL

Re: Magician Guide - [Quest, Weapons, Armor, Skills]

Postby wizkid310 » Fri Jul 04, 2008 8:42 am

just wondering, how do u get the sorain set for lvl 30 male mages?
wizkid310
Apprentice Aibatt
Apprentice Aibatt
 
Posts: 1
Joined: Sat Jun 28, 2008 4:48 am

Re: Magician Guide - [Quest, Weapons, Armor, Skills]

Postby amythestrose » Sat Jul 05, 2008 9:46 pm

@ wizkid: Sorain set is a green set. It either drops from monsters or you can usually buy parts in private shops. Though don't be surprised if they suddenly are no where just when you want the. Happens quite often to me.

Really nice guide! It should help new mages/almost mages. Came a bit too late for me...but oh well.
xxAmethystRose 2x Acrobat -> Ranger
RubyRose 5x Yoyo Acrobat -> Yoyo Jester (Leader of DrPepper)
xTopazRose 6x Blade
Nimia 1x Magician -> Psykeeper
xxIceRose 1x Magician -> Elementor
xxAcidRose 1x Assist -> Billposter
Laykan 1x Assist -> Ringmaster
On the Mia Server ~♥
User avatar
amythestrose
Bangarang Bang
Bangarang Bang
 
Posts: 351
Joined: Sat Sep 08, 2007 4:24 pm

Re: Magician Guide - [Quest, Weapons, Armor, Skills]

Postby freno64 » Wed Jul 16, 2008 9:29 pm

Well, great guide! Well put info and very relevant. Although some things struck me as odd.

~~~

"...and casting time is slow."

Casting time is slow, but a great way is to action slot your skills. This creates a cast time for the first time, but all other casting time is significant reduced. Very useful when fighting higher level enemies.

~~~

"As such it is advisable that you use the stronger element when fighting a monster and avoid using the weaker element."

Another way that I see more often (and I employ) is the Mental Strike Method. This involves only 3 skills.
1) Mental Strike. DUH! This will be your main attack. Because it is un-elemented, you can use it on any enemy. To be successful, it is better to max it out. Also, it has a faster cast time compared to most spells, so you will be able to trow lots of them in there.
The next two are completely optional.
2) Rooting. This helps keeps the bad things away!
3) Blinking. Good for escaping. Also, good for duels, because it breaks the target lock.
User avatar
freno64
Crazy Cardpuppet
Crazy Cardpuppet
 
Posts: 950
Joined: Thu Feb 15, 2007 9:19 am
Location: Forsaken Tower

Re: Magician Guide - [Quest, Weapons, Armor, Skills]

Postby poignentdarkness » Fri Jul 18, 2008 9:59 am

A good and informative guide into mages.

Pro's:
The images for the sets are good, especially considering they can be enlarged
A good summary of the class
Images make the guide easy to understand
Good summary of the skills

Con's:
Where are the rest of the green weapons?
maybe a brief description of Psy's and Ele's?
Maybe you could have put a lvling guide in, dictating what mobs a mage should be fighting at what lvl

But overall a very comprehensive guide.
Characters:
Sephern-Lvl 57 Mage, CW
PoignentDarkness-Lvl 56 Assist, Mushpoie
____________________________________________________
User avatar
poignentdarkness
Devious Demian
Devious Demian
 
Posts: 86
Joined: Fri Jan 18, 2008 10:06 am
Location: Birmingham

Re: Magician Guide - [Quest, Weapons, Armor, Skills]

Postby archangel99 » Fri Jul 18, 2008 1:27 pm

necrozz... o.O
User avatar
archangel99
Crazy Cardpuppet
Crazy Cardpuppet
 
Posts: 812
Joined: Sat Mar 31, 2007 3:05 am

Re: Magician Guide - [Quest, Weapons, Armor, Skills]

Postby uzunii » Sun Sep 07, 2008 1:26 am

i was wondering where u can buy misty set, coz ive never seen it anywhere
uzunii
Apprentice Aibatt
Apprentice Aibatt
 
Posts: 1
Joined: Tue Apr 22, 2008 10:27 am

Re: Magician Guide - [Quest, Weapons, Armor, Skills]

Postby amythestrose » Sun Sep 07, 2008 10:18 am

uzunii - Again, Misty is a GREEN set. Green sets do not sell in NPC shops. None of them do. This includes Seer/Niz, Merr/Sorain, Misty/Teba, and Anoos/Ahes. They drop from mobs, and can be found in personal shops.
xxAmethystRose 2x Acrobat -> Ranger
RubyRose 5x Yoyo Acrobat -> Yoyo Jester (Leader of DrPepper)
xTopazRose 6x Blade
Nimia 1x Magician -> Psykeeper
xxIceRose 1x Magician -> Elementor
xxAcidRose 1x Assist -> Billposter
Laykan 1x Assist -> Ringmaster
On the Mia Server ~♥
User avatar
amythestrose
Bangarang Bang
Bangarang Bang
 
Posts: 351
Joined: Sat Sep 08, 2007 4:24 pm

Re: Magician Guide - [Quest, Weapons, Armor, Skills]

Postby zahiid27 » Fri May 21, 2010 5:08 am

I saw a guide with these exact words but for a different game. They changed a few things here and there. It was posted on another forum in 2009 so I'm guessing they copied this guide.
zahiid27
Apprentice Aibatt
Apprentice Aibatt
 
Posts: 1
Joined: Thu Apr 16, 2009 5:44 am


Return to Magicians, Elementors, Psykeepers, Arcanists, and Mentalists

Who is online

Users browsing this forum: No registered users and 0 guests

cron