Skills of Assists, Ringmaster and Billposters.

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Skills of Assists, Ringmaster and Billposters.

Postby _ChriSter » Tue Jan 20, 2009 1:51 pm

Hey everyone. Since the other topic about this got closed due necro and was a little outdated, I'll give it a shot and make it new.


Assists

Image Heal
Lvl 15 skill with no prerequisites.
This skill can heal the HP of the caster or the target (not included monsters). At max lvl it heals a base of 550 HP. INT also affects it. The more INT you get, the more HP you can heal.
The formula is INT times 3 added upon the base HP.
You need a Stick to cast it.

Image Patience
Lvl 18 skill that need a lvl 3 Heal to be obtained.
This skill will give you a little HP boost and can be casted on the caster and others. At max lvl it will give you +210 HP extra.
You need a Stick to cast it.

Image Ressurection
Lvl 20 skill that need a lvl 4 Patience to be obtained.
This skill will bring a dead player back to life. When maxed, it also makes you lose less exp and gives you more HP back then when you go back to Town or get ressed by a lower lvl Ressurection.
You need a Stickto cast it and can only be cast on a dead player.

Image Circle Healing
Lvl 25 skill which need a lvl 4 Ressurection to be obtained.
This skill is a party skill and can only be used when the caster is in a party.
It's another form of Heal but then for more people at the same time. It heals less then the normal heal. At max lvl you will heal a base of 200 HP.
INT will also affect it. The formula is your INT times 3 that will add upon the base HP you can heal.

Image Prevention
Lvl 30 skill which need a lvl 4 Circle Healing to be obtained.
This skill can be considered as a second life and can be quite helpful. Downside is that it needs to be triggered. It will only trigger if you have less then 10% of your total HP. If you get hit higher for that, you are dead. If you get hit and you still have HP left that's in the 10%, it will trigger and give you HP back. At lvl 18/max lvl it will recover your HP 100%.
You need a Stick to cast it.
With the new V14 update, Prevention has a cooldown.
A lvl 1 Prevention has a cooldown of 8 minutes and at max lvl it has a cooldown of 3 minutes. The timer on Prevention is set at 10 minutes, doesn't matter how much INT you have.

Image Quick Step
Lvl 20 skill which need a lvl 3 Heal to be obtained.
This skill can be casted on yourself and on others. The higher the skill lvl gets, the faster you can run. At max lvl it will give you +30% speed.
You need a Stick to cast it.

Image Haste
Lvl 25 skill which need a lvl 3 Quick Step to be obtained.
This skill can be casted on yourself and on others. The higher the skill lvl gets, the faster you can hit with a weapon or bare handed. At max lvl it will give you +25% Attack Speed.
You need a Stick to cast it.

Image Cat's Reflex
Lvl 30 skill which need a lvl 4 Haste to be obtained.
This skill can be casted on yourself and others. The higher the skill lvl gets, the more Block Rate you gain from it. At max lvl it gives you +12% Block Rate.
You need a Stick to cast it.

Image Cannonball
Lvl 35 skill which need a lvl 4 Cat's Reflex to be obtained.
This skill can be casted on yourself and others. The higher the skill lvl gets, the more DEX you get. At max lvl it gives you +20 DEX.
You need a Stick to cast it.

Image Mental Sign
Lvl 18 skill which need a lvl 3 Heal to be obtained.
This skill can be casted on yourself and others. The higher the skill lvl gets, the more INT you get. At max lvl it gives you +20 INT.
You need a Stick to cast it.

Image Heap Up
Lvl 20 skill which need a lvl 4 Mental Sign to be obtained.
This skill can be casted on yourself and others. The higher the skill lvl gets, the more STA you get. At max lvl it gives you +40 STA.
You need a Stick to cast it.

Image Beef Up
Lvl 25 skill which need a lvl 4 Heap Up to be obtained.
This skill can be casted on yourself and others. The higher the skill lvl gets, the more STR you get. At max lvl it gives you +20 STR.
You need a Stick to cast it.

Image Accuracy
Lvl 30 skill which need a lvl 4 Beef Up to be obtained.
This skill can be casted on yourself and others. The higher the skill lvl gets, the more Hit Rate you get. At max lvl it gives you +20% Hit Rate.
You need a Stick to cast it.

Image Straight Punch
Lvl 20 skill which need a lvl 3 Heal to be obtained.
This skill is the first fighting skill of the Assists. The higher the skill lvl gets, the more base damage you will do with it. It also is affected by STR. The more STR you get, the higher the damage will become.
You need a Knuckle to cast it.

Image Stonehand
Lvl 25 skill which need a lvl 4 Straight Punch to be obtained.
This skill is a buff aswell as a fighting one. It can only be casted on the caster itself, but once it's activated for fighting, it really is quite useful.
The higher the skill lvl gets, the more chance of stunning will be there. At lvl 19/max lvl it has a chance of 12% stun.
You can use every weapon that's available for you or even bare handed to cast it.

Image Burst Crack
Lvl 28 skill which need a lvl 4 Stonehand to be obtained.
This is the AoE skill of Assists and the first AoE skill. The higher the skill lvl gets, the more base damage you do. It also gets affected by STR. The more STR you get, the higher the damage will be.
You need a Knuckle to cast it.

Image Power Fist
Lvl 30 skill which need a lvl 4 Burst Crack to be obtained.
This is the last fighting skill of Assist and concentrates to make a strong blast. At max lvl the base dmg will be higher.
You need a Knuckle to cast it.

Ringmasters

Image Protect
Lvl 60 skill which needs a lvl 6 Heap Up to be obtained.
This skill will give you Defense, the higher the skill lvl get, the more Defense you get. At max lvl you can get +50 Defense.
You need a Stick to cast it.

Image Holycross
Lvl 60 skill which has got no prerequisites.
This skill will double the next attack (this also includes other skills) done upon the target. After the hit, the effect will be gone and has to be casted again in order to double the damage.
You need a Stick to cast it.

Image Gvur Tialla
Lvl 60 skill which needs a lvl 4 Prevention to be obtained.
This skill is known to get rid of debuffs. To bad it's broken and only removes a few debuffs like stun (Stonehand, Avalanche), bleeding (Blood Fist) and poison.
You need a Stick to cast it and a Bless Poster every time it's casted.

Image Holyguard
Lvl 65 skill which needs a lvl 3 Protect to be obtained.
This skill will increase your Magical Defense although this feature has hardly have any use. Even with PvP it decreases the dmg of Mages a little.
At max lvl, it will give you +50 Magical Defense.
You need a Stick to cast it.

Image Spirit Fortune
Lvl 65 skill which needs a lvl 1 Holycross to be obtained.
This skill will increase your dmg. At max lvl you can get an Additonal +140 dmg.
You need a Stick to cast it and a Bless Poster every time it's casted.

Image Heal Rain
Lvl 70 skill which needs a lvl 3 Gvur Tialla to be obtained.
This skill is a better form of Circle Healing and also a party skill. It heals more HP to the caster and the party members near the caster but also uses more MP. This skill can be used for CW'ing, Red Meteo, PvP or PvM.
At maxed lvl it will heal a base of 550 HP and it's affected by INT. The more INT you have, the more you will heal. The formula is your INT times 6 and will add up to the base HP you heal.
You need a Stick to cast it.

Image Geburah Tiptreth
Lvl 75 skill which needs a lvl 4 Holyguard and a lvl 7 Spirit Fortune to be obtained.
This is a party skill and can only be casted on the party member(s). It will increases the Attack Speed and Additional dmg. At max lvl it will give you +150 Additional dmg and +25% Attack Speed.
You need a Stick to cast it and a Bless Poster every time you cast it.

Image Merkaba Hanzelrusha
Lvl 80 skill which needs a lvl 4 Heal Rain to be obtained.
This skill is the only offensive skill of Ringmasters and it's an AoE skill.
It has a cooldown of 10 seconds and will hit 5 times in that cooldown. At max lvl you will deal more dmg with it.
It's based on the Attack Rate of your Stick/Weapon and slighty affected by your INT. Every INT point can increase the dmg by 3-6 points.
You need a Stick to cast it and a Bless Poster every time you cast it.


Billposters

Image Belial Smashing
Lvl 60 skill which need a lvl 5 Power Fist to be obtained.
The higher the skill lvl is, the more dmg you will deal.
You need a Knuckle to cast it.

Image Asmodeus
Lvl 60 skill which has got no prerequisites.
This skill will increase the Knuckle dmg. At max lvl, it will increase the Knuckle dmg with +80 dmg.
You need a Knuckle to cast it and a Skill Poster every time it's casted.

Image Blood Fist
Lvl 65 skill which needs a lvl 2 Belial Smashing to be obtained.
This skill makes the target bleed for a little period when it succeeded. The higher skill it gets, the more dmg you can get from it.
You need a Knuckle to cast it.

Image Baraqijal Esna
Lvl 65 skill which need a lvl 3 Asmodeus to be obtained.
This skill will increase the offense of the target and decreases the defense.
The higher the skill lvl gets, the more increase offense/decrease defense.
You need a Knuckle to cast it and a Skill Poster every time it's cast.

Image Piercing Serpent
Lvl 70 skill which need a lvl 5 Blood Fist to be obtained.
This is one of the two AoE skills that BP's get. This is based on STR and will only hit monsters that are in front of the caster.
At max lvl the skill will deal more dmg.
You need a Knuckle to cast it.

Image Bvgur Tialbold
Lvl 70 skill which need a lvl 5 Baraqijal Esna to be obtained.
This is the second AoE skill that BP's get. However this skill is based on INT and will hit the monsters around the caster.
At max lvl the skill will deal more dmg.
You need a Knuckle to cast it and a Skill Poster every time it's cast.

Image Sonichand
Lvl 75 skill which needs a lvl 7 Piercing Serpent and a lvl 6 Bgvur Tialbold to be obtained.
This skill will hit 5 times and can deliver a strong blow.
At max lvl the skill will deal more dmg.
You need a Knuckle to cast it.

Image Asalraalaikum
Lvl 80 skill which need a lvl 7 Sonichand to be obtained.
This skill is one of the most powerful skill in game with the right build, equip, etc.
This dmg is based on three factors. STR, MP and Attack Rate. STR and MP affect it more then Attack Rate.
At max lvl it will deal more dmg and it has a cooldown of 15 seconds when used. It also consumes all your MP for one cast.
You need a Knuckle to cast it and a Skill Poster every time it's cast.


Extra information
- Assist skills are maxed at lvl 20.
- Ringmaster skills are maxed at lvl 10, with the exception of Holycross and Gvur Tialla. Holycross is maxed at lvl 1 and Gvur Tialla is maxed at lvl 3.
- Billposter skills are maxed at lvl 10.
- Ringmaster need Bless Posters for some skills (which can be bought at the General NPC).
- Gvur Tialla, Spirit Fortune, Geburah Tiptreth and Merkaba Hanzelrusha needs a Bless Poster every time it's cast.
- Billposters need Skill Posters for some skills (which can be bought at the General NPC).
- Asmodeus, Baraqijal Esna, Bgvur Tialbold and Asalraalaikum needs a Skill Poster every time it's cast.
- Odd number lvl skills last one minute less then an even number lvl skill,
- Blue means it's a skill based on MP usage and green means it's a skill based on FP usage.
- Merkaba dmg will be decreased by 20% if there is an element on the weapon your holding.
- Asal is a FP skill but the dmg comes from a mixture. You need STR, MP and Attack Rate to do good dmg with it. However, Attack Rate will only affect it slighty, STR and MP are more important.
- Stonehand can be combined with the following skills: Vagrant skills, Straight Punch, Burst Crack, Power Fist, Piercing Serpent, Bgvur Tialbold and Asalraalaikum. If you use one of those skills, you also get a chance of stunning.
- Stonehand can also be used for 1vs1 (physical attacks), don't get fooled by that :wink:.
- Stonehand has got a different formula for it's buff time. It does not depend on it's lvl but on the amount of INT you have. The more INT, the longer it last. Lvl only affects the Stun rate.
- Burst Crack is another exception. A lvl 19 BC does the same amount of dmg then a lvl 20 BC.
- Assist skills can be used both by their second classes so long they have lvled the skill and got the right weapon to use.
- Heal will cast faster once the skill is getting higher.

For builds and what kind of skills they suit, you can visit sarisairis guide.

(Might have some typo's and might also could use some extra information for some).
Last edited by _ChriSter on Thu Dec 03, 2009 1:30 pm, edited 12 times in total.
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Re: Skills of Assists, Ringmaster and Billposters.

Postby d1v1di123 » Tue Jan 20, 2009 2:40 pm

Im sure this would help alot of people :D
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Re: Skills of Assists, Ringmaster and Billposters.

Postby sarisa_ » Tue Jan 20, 2009 3:06 pm

Belial Smashing and Blood Fist are also FP skills.
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Re: Skills of Assists, Ringmaster and Billposters.

Postby _ChriSter » Tue Jan 20, 2009 3:15 pm

I was close >.>
Maybe I should use my BP's again ._.
Thanks and don't forget to vote :o.
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Re: Skills of Assists, Ringmaster and Billposters.

Postby twai_ » Tue Jan 20, 2009 3:40 pm

I'm pretty sure they changed the thing with ressurection. It now gives more HP to the person you ressurect if it's higher level. But it does not restore more EXP.
But then again, maybe the changed it back? :roll:

Edit: almost forgot to say this, but awesome work :D should be put in the sticky :>
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Re: Skills of Assists, Ringmaster and Billposters.

Postby _ChriSter » Tue Jan 20, 2009 3:42 pm

I'm sure about the ress since I've tested it 3 weeks ago.
I should add that about the HP part too, thanks :3
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Re: Skills of Assists, Ringmaster and Billposters.

Postby _ChriSter » Sun Jan 25, 2009 3:19 pm

No replies or votes? ._.
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Re: Skills of Assists, Ringmaster and Billposters.

Postby l3dbakery » Sun Jan 25, 2009 8:36 pm

Very useful, especially for all the threads about which skills should I max for my (instert class here).
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Re: Skills of Assists, Ringmaster and Billposters.

Postby _silenttwo » Sun Jan 25, 2009 8:48 pm

Looks good to me. All Assist and Ringmaster skills are perfectly accurate. Not too sure about BPs since mines a nub =D.

But all in all it is a very useful guide on the skills what you need for them and it it quite detailed with even the colored buff pictures. was going to recommend a breakdown of skill levels and the forumlas for them but the guide for this forum is outdated and needs to be checked since its v5-v6 timeline on skill information and much has changed since then.

As for its intended use. Perfect.
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Re: Skills of Assists, Ringmaster and Billposters.

Postby ryuuzaki_ » Sun Jan 25, 2009 8:56 pm

Good work, sir! :D
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Re: Skills of Assists, Ringmaster and Billposters.

Postby _ChriSter » Mon Jan 26, 2009 5:54 am

Maybe I should add my own opinion about maxing the skills for what class and role. I'll work on that then.
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Re: Skills of Assists, Ringmaster and Billposters.

Postby _silenttwo » Mon Jan 26, 2009 11:26 am

Ill shoot you a few ideas then
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Re: Skills of Assists, Ringmaster and Billposters.

Postby archangel99 » Mon Jan 26, 2009 12:06 pm

pretty nice, christer :wink:
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Re: Skills of Assists, Ringmaster and Billposters.

Postby _ChriSter » Mon Jan 26, 2009 1:09 pm

Don't forget to keep on voting D:.

I've adjusted it a little bit and will work on the skill builds.
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Re: Skills of Assists, Ringmaster and Billposters.

Postby zomgcookies » Mon Jan 26, 2009 4:55 pm

Fyi, I know a lot of people don't know this, but asal CAN sun the opponent if its not a one hit and you have stonehand on. Seeing as most people one hit things to begin with, they wouldn't add stonehand to asal, but it can and often does stun (12% stun at 19/20 like the rate itself is).
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Re: Skills of Assists, Ringmaster and Billposters.

Postby sarisa_ » Mon Jan 26, 2009 5:50 pm

Stonehand works with Vagrant skills as well (Ringmaster's Sonic: action slot of Clean Hit followed by several Flurries).

He could say that Stonehand combos with normal attacks and all attack skills except for Merkaba Hanzelrusha and the damage over time effect of Blood Fist.
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Re: Skills of Assists, Ringmaster and Billposters.

Postby _ChriSter » Tue Jan 27, 2009 8:18 am

zomgcookies wrote:Fyi, I know a lot of people don't know this, but asal CAN sun the opponent if its not a one hit and you have stonehand on. Seeing as most people one hit things to begin with, they wouldn't add stonehand to asal, but it can and often does stun (12% stun at 19/20 like the rate itself is).


I know it, but most Asals are there to one hit you >.>

sarisairis wrote:Stonehand works with Vagrant skills as well (Ringmaster's Sonic: action slot of Clean Hit followed by several Flurries).

I've added this in, although vagrant skills aren't really Assists, RM's or BP's.
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Re: Skills of Assists, Ringmaster and Billposters.

Postby zomgcookies » Tue Jan 27, 2009 9:01 am

_christer wrote:I know it, but most Asals are there to one hit you >.>


Never said you didn't know, just throwing that out for everyone else who starts panicking if asal doesn't one hit things /ridicule
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Re: Skills of Assists, Ringmaster and Billposters.

Postby _ChriSter » Tue Jan 27, 2009 4:48 pm

Never said that you didn't know about me not knowing it xD.

Anyways, I'm not going to do the skill build, since sarisairis got a pretty good guild aswell.

DON'T FORGET TO VOTE PEOPLE D:.
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Re: Skills of Assists, Ringmaster and Billposters.

Postby abhishekh » Tue Jan 27, 2009 9:55 pm

_christer wrote:Maybe I should add my own opinion about maxing the skills for what class and role. I'll work on that then.


I was about to suggest that, just add your little opinion, so people dont go maxing belial smashing and circle healing....
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Re: Skills of Assists, Ringmaster and Billposters.

Postby zomgcookies » Wed Jan 28, 2009 12:00 pm

abhishekh wrote:
_christer wrote:Maybe I should add my own opinion about maxing the skills for what class and role. I'll work on that then.


I was about to suggest that, just add your little opinion, so people dont go maxing belial smashing and circle healing....


Something like, 'max only if you have extra points' would be fine, or 'max as soon as possible', etc.
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Re: Skills of Assists, Ringmaster and Billposters.

Postby milly_ » Wed Feb 04, 2009 6:56 pm

rms can use burst too :mrgreen:
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Re: Skills of Assists, Ringmaster and Billposters.

Postby _ChriSter » Thu Feb 05, 2009 8:40 am

milly_ wrote:rms can use burst too :mrgreen:


Never said that they couldn't? :o
Will put it in the extra information though :lol:
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Re: Skills of Assists, Ringmaster and Billposters.

Postby _long » Tue Feb 17, 2009 11:36 pm

Since you wrote that odd level skills dont last as long as even level skills, does that mean a lvl 19 stonehand doesnt last as long as a lvl 20?
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Re: Skills of Assists, Ringmaster and Billposters.

Postby sarisa_ » Wed Feb 18, 2009 6:01 am

_redhanded wrote:Since you wrote that odd level skills dont last as long as even level skills, does that mean a lvl 19 stonehand doesnt last as long as a lvl 20?


That only applies to normal buffs. 3 minute base for odd, 4 minute base for even, 5 minute base for maxed. Stonehand lasts the same length of time regardless of level.
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